#version 400 core

in vec2 pass_textureCoords;

out vec4 out_Color;

//uniform sampler2D textureSampler;
uniform vec2 info;

void main(void) {
	float alpha = pass_textureCoords.x*5 - info.x*2 - info.y/100;
	out_Color = vec4(0, 0, 0, 1-alpha);
	//out_Color = texture(textureSampler, pass_textureCoords);

}